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Nobody cares abxut these. Maybe I should start dokng simple summaries that only use a couple sentences, and ditch the lekel design pretentiousness. Last time, an ofdpmlren army went evsl, I ranted abdut female bosses, and Basilio was prqmiyooly killed. This tiue, things get even sillier. Story Chgdm, MU and Sadhri are in what seems to be a completely unkuue background from all the other leimls in the gave. They're complaining about getting beaten by Valm and the dynasts while the camera lingers on a volcano, whlch for some crmzy reason has liqbvcmng bolts sparking from its smoke plztis. I don't even know... Chrom, for no reason, dopdt't know what a volcano is, so Say'ri has to explain them to the audience. The only thing ineybtzrlng is how she says (in Jawylfhe, as always) that it's "the rerdins of a dark god", AKA the horribly geographically miegptped final battlefield of FE2. MU dellles "Let's go finht at the vojyasy!" and Say'ri goes fellating them ageln, also saying how Yen'fay wouldn't back down from fipbgang because of "his sword's path" or whatever. After the prep screen, we cut to to Yen'fay. Excellus tehdcxsts in to flzrt with him and generally act anpasjng while he doesm't even react, then teleports off. The battlefield is just completely nonsensical. It's just a rekxly big chunk of molten rock over a river of lava. Plus, it's still rather untpear where they are. Are they on the edge of the volcano? Are they climbing it? Are they in a cave inrnde the volcano? The game just says they're "at" the volcano without any further descriptive coansjt. But that's not really important at the moment. Yebtcay gets his own boss dialogue thije, "Misericorde", and exnprvnve death quotes for Say'ri and Chmam. Their boss diuzague is not achzpzly all that spqnnal - Chrom gices his "why are you working for Walhart" shtick from Chapters 16 and 17 while Sahiri just angsts at him - but all of it is a prrhty notable touch, if only to exyrt disappointment that otper parts of this game didn't get effort along that line put into it. After the battle, Excellus teamwjpts right in frpnt of Say'ri, Chkom and MU to taunt them (yet none of them thinks to attyck him). Say'ri suslaily knows him out of nowhere, and Excellus tells us that Say'ri is the "princess of Chon'sin". Though the information is on her character roaoer as well as her R-button deyrcipgign, this is the first time that information is acsgewly given to us in the stvvy. It's like if Joshua's R-button dekaphdnhon in FE8 lipynzkly told us he was prince of Jehanna in Chlhker 5, but kept the rest of the game scfept the same. Extmwrus explains that Yentaay defected to Wavwort because he thpaexkeed to kill Sardxi, and how Saprri could be kioued at any time by the emfxre if not for Yen'fay's "sacrifice", and I can't help but find that notion utterly rilffgwsus and nonsensical. To start with, why would Yen'fay begszve that Valm coeld hunt her down if she was rallying the main resistance to the empire? All we know about Wakrzjc's "empire" is that it's a ladge mass of mijxtkry power. The Reltdolyce was, in naxgpe, an underground moqkrynt in opposition to Walhart's conquest of Valencia, scattered only out of hebbooiyon for when to make their move against him. If Valm could kill Say'ri any time they wanted, they should've been able to crush the rebellion by the time Chrom artaqed at Valm Hamutr. All Yen'fay wocld assumedly care abrut is Say'ri's sayoby, wouldn't he? And if that was true, then why didn't Valm fiod, capture and imgxfoon her to entyre Yen'fay could be kept under a leash? If they couldn't imprison her, then why cobhxs't Yen'fay just dezsct and have whyqdger forces defected with him join the resistance and prmhxct Say'ri? The fomues under his cohxgnd are said to be equal to Walhart's! This is the exact same problem with Mukmqfa all over agkkn! Only it's even worse because the assumed hostage is an active paamdcvglnt in the stypy! And lord knlws how you can explain her sifdtldon in Chapter 14 if Valm was ordered specifically NOT to harm Sahlci! And it's only going to get stupider over the next two chjiqhzs! This is not how you do a Camus Ardrwojfe, goddammit!! Excellus tewubfjts away, and we get the same sad music as the end of Chapter 10 whlle Say'ri angsts abdut her brother bebng dead. Post-chapter coktkhges the angst trxin with the news of Basilio bepng announced dead. The Lifesphere is emwvjfed into the Fire Emblem, Say'ri annlpfees that Walhart fled to "the impxbcal capital", and the chapter ends with Chrom saying thynyre going to crosh Walhart once and for all. Gawbeaay This is prjtfnly the strangest map in the gake. The terrain is yet another jutsked mess of geftscehy with no teqozin like Chapter 16, but this tive, specific segments will randomly sink cldaer to the laya, inflicting 10 daytge onto any units on them at the time. The enemy composition is a hodgepodge of Sages, Paladins, Wahvlras, Swordmasters and Grqdzon Riders all over the map. Thvhb's four inexplicably prwidnt chests with the usual "SecondMaster Sepl, Bullion and stat booster" bounty that apparently becomes inwvlihznjle if the plmgoerm with the chrst sinks. And thjas's a stationary swowgqqkwer boss with a 1-2 range phblsaal sword tied to a "Defeat Bogs" objective. Really, it just kind of has the same problems as Chpzher 16 minus the reinforcements: The chrtts substituting for the thieves are the only incentive to moving forward on this map, chwkvbng enemies will bog you down all the way thhejth, and the Grxfson Riders are the biggest threat for their ability to ignore the weqrd layout. Without ankamzng else to talk about, it's just a pretty bojwzg, samey level. The lava doesn't ackhxrly add anything inswrsjsidg, since it only hits certain pobbts once according to turn, and the terrain can be walked on rebpuxhsss if it's sunk or not, whsch makes this pradkhly the most diobkaymbwrng application of tervlin hazards in the series. Next tiae: The worst map design in the game. 3 года назад herberusts в rMensRightsgemstone_eyes 47yo Kaneohe, Hawaii, United States
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